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This is a guide for Mage on Shaiya . It is only a guide for players to read, and then see if it works for them and comment on ourwebsite . Now please read it ...
First things first. Pagans and Mages are the same. Pagans are part of
the Union of Fury. The Vail are given the choice of becoming Pagans.
Mages are part of the Alliance of Light. Elves are given the choice of
becoming Mages. Each Class on Shaiya has a Counter Class. Therefore:
All Alliance Of Light Classes are Available to Union Of Fury Member..
The only difference is the names.
Alliance Of Light Classes And Their Counter Classes:
Mage = Pagan
Archer = Hunter
Ranger = Assassin
Fighter = Warrior
Defender = Guardian
Priest = Oracle
Stats in Shaiya
Strength(Also Known As Str) - Physical Attack Power, Ranged Attack Power
Rec. Defense(Also Known As Rec) - Physical Defense power, Ranged Defence Power, Total Hitpoints (HP)(The Red Bar.)
Intelligence(Also Known As Int) - Magic Attack Power
Wisdom(Also Known As Wis) - Magic Defensive Power, Magic Hit Rate, Total Magical Power (MP)(The Blue Bar)
Dexterity(Also Known As Dex) - Evasion Rate, Hit Rate, And Stamina (SP)(The Yellow Bar)
Luck- Ranged Attack power,Critical Hit Rate, Maximum Critical Attack Damage.
The Only TRULY useless Stat for mages is Strength. Mages Do Not use
Physical Attacks.. EVER.. They have no need to physically attack when
they can do 50 damage at level 1 using magic Smile.
The Difficulty Modes:
Easy Mode
Normal Mode
Hard Mode
Ultimate Mode
Explaination of Difficulty Modes:
Easy Mode- Maximum Level 30. You gain 3 Skill Points and 5 Stat
Points every level up. You Cannot Use Special Skills. Very Easy To
Level. Not Recommended for ANYONE.
Normal Mode- Maximum Level 60. You gain 3 Skill Points and 5 Stat
Points Every Level. Special Skills Enabled. Good Levelling Rate.
Recommended Starting Difficulty. Level 50 Required To Unlock Hard Mode
Hard Mode- Maximum Level 60. You gain 4 Skill Points and 7 Stat
Points Every Level. Special Skills Enabled. Bonus Skill (Hard Mode and
Ultimate Skill mode Skill) Enabled. Slower Levelling Rate. Will require
grinding. Level 60 Required to Unlock Ultimate Mode.
Ultimate Mode- Maximum Level 60. You gain 5 Skill Points Every
Level. Special Skills Enabled. Bonus Skills (Hard and Ultimate Mode
ONLY) Enabled. Slower Levelling Rate. If you Die in this difficulty,
you will have to start from level 1. Recommended Hunting Strategy->
PARTY WITH PRIESTS AND DEFENDERS!
Builds:
Builds are NEVER absolute so feel free to mix em up to fit your playing style. The following builds are only guidelines.
RECOMMENDED Builds:
Normal Mode- Int Mage, Rec Mage.
Hard Mode- Int Mage, Rec Mage, Hybrid.
Ultimate Mode- Int Mage, Luck Mage, Hybrid.
The point of normal mode is to get a character to lvl 50. Int mage most
efficiently serves this purpose, particularly w/ defender. Rec mages
lvl fast too, and it’s better for soloing.
Int-mage:
Positive: Very High Attacks and VERY fast Levelling.
Negative : Very Low Hp, Low Evasion, Low Hit Rate….sigh..
Levelling Recommendations: Solo Hunt (1 at a time). Party Hunt with a
Defender. (Mobbing). IF you are party hunting, Go for the Yellow named
mobs.
Stat Distribution:
Normal ModePure Intelligence OR 4 Int 1 Wis (for mp). Follow the 4:1 path UNTIL you feel you have Sufficient MP.
Hard Mode- 6:1 Build- 6 int 1 Wis. Once again. Add Wis until you have
enough Mp. Then continue with All Int. 5:2 Build- Add 5 int, 1 Wis and
1 Rec. This will give you Mp and Hp along with some Defensive Power
While keeping your attack High.
Ultimate Mode- 7:2 Build-. 7 Int 1 Wis 1 Rec. Once again, This will
give you Mp, Hp, and Defensive Power while keeping your attack HIGH. (1
wis, 1 rec)
Rec-mage:
Positive: Very High Defense, High Hp, Great For Soloing, Easy Money
Negative: Medium-> Low Attack Power (physical and Magic). HIGHLY reliant on AoE Attacks.
Leveling Path: Solo Green monster Mobs that use Physical Attacks. If
you attempt to fight Magic using monsters, you will die. Lure a lot of
them (4+), You will get almost no damage, Use AoE Attack. Party Hunting
is NOT recommended, you won’t be much help to them, and your experience
gained will drop. Best to keep soloing Green mobs, you won’t die and
you will get a significant amount of money to buy equipment and items
that can help you increase your attack power.
Stat Distribution:
Normal Mode: 4:1 Build. 4 Rec 1 Int or Wis (alternate every level. ex:
Odd level = int, even level= wis). Gives you High Defense and Hp while
SLOWLY increasing your Mp and Magic Attack Power.
Hard mode: 6:1 Build. 6 Rec, 1 int or wis. (alternate every level. ex:
Odd level = int, even level= wis). Gives you High Defense and Hp while
SLOWLY increasing your Mp and Magic Attack Power. 5:2 Build. 5 Rec, 1
Int, 1 Wis. SLIGHTLY less Defense in this one BUT more Magic Attack
Power and MP.
Ultimate Mode: 7:2 Build- 7 Rec, 1 Int 1 Wis. High Defense, Slowly and steadily rising Mp and Magic Attack Power
NOTE- REC build is NOT recommended for ULTIMATE mode.
Luck mage
Positive: HIGH Crit Rate, High Crit Damage, HIGHEST ATTACK BUILD!
Cons: SLOW Levelling Rate. Reliant on AoE’s in PARTIES ONLY..otherwise single monster magic.
Leveling Path:Grind On Green Monsters. One at a Time. Its a very SLOW
and Painstaking process but its VERY useful in later levels when ur
doing 900-1k+ while others are doing 700. The power of this build is
only expressed in high levels. Youd be best off in a party with a
defender using AoE’s. The OTHER option is Levelling up as an INT or Rec
Mage and then buying a Stat Reset from the Cash Shop.
Stats:
Normal Mode: 4:1 Build- 4 Luck, 1 Int or Wis (alternate Every other
level). Starts rise of Crit Rate, and SLOWLY raises magic attack power
and Mp.
Hard Mode: 6:1 Build- 4 Luck 1 int or wis. Same as before.
5:2 build- 5 Luck 1 Int 1 Wis. This build gives a steady increase to magic attack power and Mp.
Ultimate Mode: 6:3 Build- 6 Luck 1 Int 1 Wis 1 Rec/Dex. This is to give
Some Defensive power, evasion, hp, hit rate, along with Mp, Magic
Attack, and Crits. 7:2 Build- 7 Luck 1 Int 1 Wis. This gives more Crits
but Less Hp and Evasion.
Hybrid mages
- A Hybrid Mage is basically, Any build you prefer. Its your mix up.
My Build was:
3 Int, 1 Wis, 1 Rec Until 20 Rec. Then i switched to 3 Int 1 Wis 1 Luk
till 40 Wis, and then went to 3 int 2 Luk. With 40 wis i had a
sufficient amount of mp. I added Rec at earlier levels to help me with
some hp.
Leveling:
You should ALWAYS start out Soloing. NEVER try to tank mobs during your
first few levels… even if you are a Rec Mage.. Your Plan of attack
should be *cast spell, Run right. Cast Spell. Run Forwad. cast Spell.
Run Left. Cast Spell, Run to starting point and Repeat. Only Run if the
mob is near you or HITTING you…. Distance is EVERYTHING to a mage…
because he doesn’t want to die. Eventually, Rec Build Mages don’t have
to run because they will recieve almost no damage from mobs but the int
builds and every other build should still care. As For pots, Only use
them when your in a really tight spot. There is a 30 second delay on
all pots.
Remember. You can JUMP and Swim. IF you swim into the water (little past shore) the monsters will STOP following you.
Mob Advice:
Int Build Mage- Isolated Mobs. Best to avoid aoeing and gathering groups of mobs. Isolated mobs prevent this from happening.
Rec Build Mage- Crowded Areas. AoE The Large Crowd from afar. Best to save your Hp so you can hunt more and rest less.
Questions:
My skills keep getting interrupted/ I don’t have enough time to cast my spells?
Some Skills take a long time to cast and skills can be interupted by
(1) Getting Hit or (2) Moving before the skill is cast. Its Highly
suggested you avoid 1 if not both.
Is there a way to DODGE the attacks?
Yes There Is.Double Tapping S will cause you to move Back (This will
also dodge) , Pressing Q will Enable you to Dodge to the Left, And
Pressing E Will Enable you to dodge to the Right. Dodging Is not an
easy skill to master. It Takes time and Patience.. and Timing.
Mobs get too close before I kill them. Is there a way to do more damage??
Yes There is. Pay Close attention to the Monsters Element. If you use
Spells that are against its element, you will do more damage. Another
thing to keep in mind is the Cast time of your spell. make sure you are
far enough from to monster to cast the spell before you try it. Casting
the spell with the longest cast time first is a very good strategy.
Elemental Resistance Chart:
fire >> wind >> earth >> water >> fire
Skill Recommendations:
This Is a Skill Recommendation only for Normal Mode. I have Not listed
all the skills. Only the Skills i advise you take. Translated SOME
skill names from Chinese Shaiya.
Passive Skills:
Mana training - Max This
Relax body - Max This
Backpack - Max This (Very Helpful so you can hunt longer Smile )
Basic Skills:
Magic ball - Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector - Max This
Fireball - Level 3
Sonic pole- Level 2
Spread Roots - Max This (Stuns Mobs. VERY useful)
Attack Spells:
Fire thorn -
Rec Mages: MAX THIS
Int Mages- IGNORE IT!
Storm - Max This Skill
Falling Stone - Level 1 Or 2
Sustain Doom - Great Skill of PVP and PVE (bosses),
Revenge (Ultimate Mode) - An Amazing PVP skill. Max This
Meteor Strike - Level 1 Good Damage, Crappy Cast Time.
Earthquake - Level 1 or 2. Its an AoE that Stuns. Max it IF you have the skill points.
Lightning Strike - max
Fire song, Wind song, Earth song (Hard Mode) - Max These Skills. They
have a 4 Sec Cast Time and a 300 Sec Refresh Time But do AMAZING Damage.
Special Skills:
Support Spell - max
Stamina Slug - Level 2
Lifesaver - Level 1
Hellfire - Its a good AoE. And if you get this, forget about the Fire, Wind, And Earth Song Spells.
Earth Split - Once again. A Very Good AoE. If you are planning on
Getting This, Only get level 1 Earthquake.. even though you won’t use
it after you get this.
Tornado - Max This
Soul Collection (Hard mode) - Max This
Carmani’s Fury (ultimate mode) - Why NOT get it? Its the LAST Skill to get.
Items:
Mages Can Equip Staffs and Daggers.
Normal mode -> Get a staff for sure
Later modes -> Get A staff and Put a Wisdom Lapis on it.
Daggers do Significantly lower damage and are a waste.
Better Gear Has more Slots Mages need Int, Wis, Dex, Rec, and / or Luck Lapis. Pick the Lapis that will Help you the MOST.
Mob Level Explaination:
White - 6 Or More Levels below you , You will receive NO Exp
Light Blue - 4 to 5 Levels below you, You will receive some Exp
Blue - 2 to 3 Levels below you, You will receive some Exp
Green - 1 Level above your below Your Level, You will receive a decent amount of Exp
Yellow - 2 to 3 Levels Above you, You will receive good Exp
Orange - 4 to 5 Levels Above you, You will receive even better Exp
Red - 6 to 7 Levels Above you, You will receive a great amount of Exp
Pink - 8 to 9 Levels Above you, You will receive an amazing amount of Exp
Grey - 10 or more Levels Above you, You will die trying..
PvP Strategies
Mages are not really built for PVP. Their only PVP strategy is to
Hang back and attack the enemy that is already engaged. If you
encounter an assassin or a ranger.. RUN!!!..
Against a Priest/Oracle -Only True strategy is to attack with your
best attacks. Just use a stun spell or 2 to get an advantage and keep
blasting away. Their Only retaliation will be spells against you.
Priests/Oracles have lots of Wisdom and you will do low damage on them
but stand strong. The Fight will be VERY Close.
Against a Ranger/Assassin - Strategy-> RUN!!!. Rangers/Assassins
are great for pvp if not the best. They’re skills have all kinds of
status effects on them and they can turn invisible… . You have SOME
chance against them But only if you catch them while they are far away.
Against a Archers/Hunters - Not That Great….Unless you have a HUGE
amount of mana… They have Mana Draining skills. Some Archers/Hunters
may ignore it. The best strategy is to run up next to them and skill
away. Stun them first so they can’t run back and fire away!.
Against a Fighter/Warrior - If you see them coming… RUN LIKE THERES
NO TOMORROW!!!! Then Stun Spell.. Then use any Instant cast you can..
and RUN AGAIN.. and repeat.. thats the ONLY strategy you have. IF they
hit you, you are screwed.
Against a Defender/Guardian - You have little chance of winning this
battle. Defenders/Guardians have their builds ready to counter any
magic or physical attack. You will do Little Damage on them but the
best strategy is to Run, Stun, Cast and Repeat.
Thank you for reading and welcome next time !
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